Bowling Glossary

 
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ALL
T
TANDEM
Same as barmaid.
TAP
The leaving of a single pin on an apparent perfect shot. Same as burner.
TARGET PIN (OBJECT PIN)
The pin that must be hit to make a shot.
TAXI
The shout used when a bowlers misses their mark by a large margin...sometimes in association with conducting an "area check"; similar to the phrase used in the midwest/colder winter parts of the US when someone might say to a player that misses wildly to the gutter side..."Please start my car while you are there." i.e., so far "outside".
TEAM CAPTAIN
The player responsible for getting bowlers to the lane on time, setting the lineup, and handling any other necessary chores.
TELEPHONE POLES
Logs; very heavy pins.
THIN (HIT)
Where the ball barely touches the pin (LIGHT HIT or LOW HIT).
THIN HIT
A light hit in the pocket or on any spare. Same as loose hit.
THREE HUNDRED (300) GAME
A perfect game.
THREE HUNDRED (300) GAME JINX
Similar to the baseball's "no-hit jinx"; when a player opens with a streak of strikes, it's considered bad luck to mention the possibility of a 300 game.
THREE QUARTER BUCKET
Three of the four pins of the bucket split.
THREE QUARTER HIT
First ball hits between 2-4 or 3-6.
THREE QUARTER ROLLER
Semi-roller.
THROWING ROCKS
Said of a bowler who scores well by rolling a very fast ball.
THUMB WEIGHT
Method of drilling the ball so that the thumbhole is closer to the label than are the finger holes; it is considered a negative weight; see "finger weight".
TICKLER
The 6-pin, when it very gently knocks over the 10-pin, resulting in a strike.
TIGHT LANES
Lanes that do not hook much; oily, stiff, heavily conditioned, icy.
TILT THE FIVE
A weak pocket hit where the ball deflects too much are just barely knocks over the five pin.
TIMING
The relationship between your arrival at the foul line and the release. See "early" and "late" timing.
TOO THIN
Barely misses (near miss) - almost knocked down the pin.
TOOK/TAKING THE COLLAR
"Choking" on an important shot.
TOP WEIGHT
Drilling of a ball so that there is more weight above the label than there is below; it is considered a positive weight. See "bottom weight".
TOPPING THE BALL
Keeping the thumb in the ball too long at release, resulting in little action because the fingers go over the top of the ball instead of behind it or to one side.
TOUCH
Same as burner.
TRACK
Either "ball track", which is the area on the surface of the ball upon which the ball rotates as it goes down the lane; or. the area of a lane where most players in that center throw their normal strike line.
TRACK, INC.
One of the high tech ball firms. Affiliated with Columbia 300; their line includes the very popular and successful "Triton" line of balls.
TRANSLATIONAL ENERGY
The energy created by the approach and the armswing toward the focal point.
TRIPLE
Three consecutive strikes.
TRIPLICATE
Three scores exactly the same; Jeremy Sonnenfeld has had the ultimate triplicate, 300-300-300.
TRIPPED 4
Said of the 4-pin when it's knocked down by the 2-pin on a bounce off the kickback.
TRIPPED-4
A hit that is a little high in the pocket that seems to leave the 4 pin, but the 2 pin comes off the sideboards to trip it over.
TRUST
When you believe the ball will come back from a position very close to the gutter. "I am really trusting the ball."
TUG THE BALL
Pulling or yanking the ball high on the headpin or crossing over.
TUMBLER
Same as spiller.
TURBULENCE HOLE
This extra hole creates air turbulence and causes the pins to fly around and mix better.
TURKEY
Three strikes in a row.
TURKEY BUZZARD
Three splits in a row. You can see them "circle"ing (remember, the symbol for a split is a circle). See also "buzzard".
TURN
The motion of the hand and wrist that imparts rotation to the ball at release.
TWEENER
A player that has more accuracy and less power than a cranker, with more power than a straight player; also "stroker".

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