Bowling Glossary

 
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ALL
F
FABALL
One of the major ball firms. Maker of the Hammer line and the very popular "3D Offset" series of balls.
FADE
The act of a ball breaking opposite to its normal hook trajectory; a very slight back up.
FAIR ZONE
Portion of lane between the FOUL-LINE and the LOB-LINE.
FAITH, HOPE, AND CHARITY
Same as Christmas Tree.
FALL BACK SHOT
A type of shot that starts to the opposite side of the normal pocket and then fades back into the pocket; sometimes used on very oily lane conditions.
FALL OFF
Describes either (1) a player losing their balance at the release and they lose their balance off to the side; (2) the act of the ball coming off your hand too quickly, resulting in a very errant or weak hitting shot; (3) gutter ball as it falls off the lane.
FAST EIGHT
Describes an apparent good pocket hit that gets just 8 pins; typically the right handed players will leave the 4-7 spare and the left handed players the 6-10; usually the ball is a tad high when this happens.
FAST LANES
This has two different and opposite meanings depending on the part of the country you reside. In some parts, a fast lane is one that is very oily (as the ball travels fast down the lane); in other areas a fast lane hooks a lot (it hooks up quickly). See also "slow lane".
FEEL BOWLING
The practice of using your instincts to make subconscious adjustments in release as you throw the ball; see also "area" bowling. More common in today's bowling environment where power is often better than accuracy.
FENCE POSTS
The 7-10 split. Same as bed posts.
FIELD GOAL
A ball that travels between two pins without knocking down either of them.
FIFTH ARROW
The 25th board from the right (right hand player).
FILL
The pins knocked down after a spare or two strikes. A spare or strike so that the scoring box is "filled".
FILL (COUNT)
Bonus on strike or spare.
FILL BALL
The ball thrown after a spare in the tenth frame.
FILL BALL; FILL FRAME
A final, third ball in the 10th frame, after a spare or the second of two strikes, required to determine the bowler's final score.
FINGER GRIPS
Inserts that are placed in the finger and/or thumb holes to allow a better grip and generation of more spin, later release and more lift.
FINGER WEIGHT
The drilling of a ball so that the finger holes are closer to the ball's label than is the thumbhole; it is a form of positive weight.
FINGERTIP
A type of grip in which the fingers are inserted only as far as the first joint, allowing much more spin.
FINGERTIP GRIP
Grip whereby the player inserts fingers only up to the first joint; it is said that it promotes hook at the loss of accuracy.
FINISH (AS APPLIED TO LANES)
(1) the underlying protective coating on the wood, often polyurethane; or (2) the lane conditioner and/or pattern.
FINISH (AS APPLIED TO THE BALL REACTION)
The final "drive" the ball makes toward the pocket. .. a ball that fails to finish comes up short and leaves (at best) a half-ten, or a bucket. Can be the result of a poorly released shot, or from backends afflicted with "carrydown".
FINISH (AS APPLIED TO THE BALL SURFACE)
The amount of shine/gloss on the ball. As a general rule, balls that are heavily polished and shiny tend to go farther down the lane before beginning to hook; conversely, balls with a lot of surface (from sanding perhaps) tend to begin to hook much earlier.
FINISH/FINISH POSITION
Your body position after release.
FIQ
The Federation International des Quilleurs, the international governing body for tenpins; the FIQ has more than 80 member nations.
FIRST ARROW
The farthest to the right (for a right handed player); located on the 5th board.
FIT
(1) How your ball is measured for your hands; your span, pitch etc. (2) The act of going between both pins on a baby split.
FIT SPLIT
A two-pin split in which the pins are close enough together that the ball can hit them both.
FIVE-BAGGER
Five straight strikes.
FLARE (ARM/ELBOW)
The action of your arm or elbow when it goes away from your body in the armswing or during the release; generally not desirable.
FLARE (TRACK FLARE)
The migration of the ball track from the bowler's initial axis, the axis upon release, to the final axis, the axis at the moment of impact with the pins.
FLAT
A ball that deflects too much; ineffective ball; few revolutions; if a ball comes into the pocket on an apparent good hit but leaves a weak hit such as the 5-7 or 8-10 split, it is said to have hit flat.
FLAT BALL
A ball with little or no spin, resulting in little or no action.
FLAT CONDITION
A lane oiling pattern that places the same amount of oil across the entire width of the lane. Usually a very challenging condition as there is no block or crown; can be very low scoring if it deteriorates into a reverse block.
FLAT GUTTER
The normal gutter is shaped somewhat oval so that the ball can roll purely and cleanly to the pit area if it goes into the gutter early...the channel effect; however, at the end of the lanes by the pins, the gutters are flat, not ovaled. The height (from the pin deck to the bottom of the flat gutters) is regulated by the ABC as if the flat gutters are too high, they will allow much better pinfall as pins will deflect off the sideboards and bounce back onto the lane much easier resulting in more pin action.
FLATTENING THE BALL
The intentional act of taking power off the ball; often used to throw the ball straighter; usually described as either keeping the wrist behind the ball at the release (no rotation), or even rotating against your normal release to cause the ball to fade or back up.
FLIP
The action of a highly aggressive ball that seems to be going very long down the lane and then takes a sudden violent movement to the pocket. See also "arc".
FLOATER
A ball that has little or no lift or turn, which therefore follows the path of least resistance down the lane.
FLUFF SHOT
A kill shot, either by design or accident.
FLUSH
Being solid in the pocket.
FLUSH "X" PIN
Expression to describe leaving a pin on a solid shot; i.e., "I left a flush 8 pin".
FLYING ELBOW
Same as chicken wing.
FOLLOW THROUGH
What your arm does after the ball leaves your hand. It is generally desirable to follow through towards your target and upward as this promotes more accuracy.
FOLLOW-THROUGH
The motion that takes place after release of the ball.
FORWARD PITCH
Angling of the thumbhole inward and/or the finger holes upward so that the tip of the bowler's thumb is pointing more towards the palm and/or the fingers are angled away from the palm. Promotes hanging onto the ball longer.
FORWARD ROLL
The rotation of a ball that is more towards its full circumference; end over end roll.
FOUL
Crossing or touching the foul line at delivery. It's penalized by a count of zero pins. If the foul occurs on the first ball of a frame, the bowler gets a second shot at a new rack.
FOUL LIGHT
An electronic indicator/light, often combined with a buzzer noise, that is triggered when a beam of light that transverses the foul line is broken.
FOUL LINE
The line that separates the approach area from the beginning of the playing surface. A line, usually red, between the approach and the beginning of the lane, 60 feet from the head pin.
FOUNDATION
A strike in the ninth frame; so he called because it lays a foundation for a strong finish, with the possibility of three more strikes in the tenth.
FOUNDATION BALL
The ball thrown in the 9th frame.
FOUNDATION FRAME
The 9th frame.
FOUNDATION, THE
Created by Jim Davis, it is an industry group (private individuals can join also) designed to look into the many issues affecting the integrity of the sport.
FOUNDATION/EARLY
Usually means a string of strikes that includes the 9th and 10th, but started earlier; for example, if you started in the 7th frame you could say you had an early foundation in the 7th.
FOUR-BAGGER
Four consecutive strikes.
FOURTH ARROW
The 20th board from the right (right handed player).
FRAME
One tenth of the game; each frame is numbered from 1 through 10; if you strike in the tenth you get a bonus frame (the 11th); if you strike again, you get another frame (the 12th).If you strike on the last ball (the 12th) the game is over, no additional bonus shots.
FRAMES PER STOP OR "PER STOP"
The industry standard for measuring the maintenance performed on pinsetter machines. Most centers will track the number of frames before the machine needs human intervention to continue running, not including preventative maintenance. An adequate amount is 1,500 frames per stop. Machines that are extremely well taken care of will average upwards of 2,000 frames per stop.
FREE HOOK
An expression when the lanes are very dry; i.e., you can throw a hook for free! No work required!
FRIED
A lane condition where the heads have little or no conditioner remaining, causing early hook; usually not desirable. Also, Fried Lanes is the unhappy situation where the entire lane surface is arid.
FROZEN ROPE
A very fast, straight ball. A ball thrown with more than normal speed, straightly thrown into the pocket.
FULL HIT
Usually means a ball that is thrown to close to the center of the headpin; see "high hit". A ball that hits the head pin at or near the center; often results in a split. Striking the target pin at or near the center (on the nose, or high hit).
FULL ROLLER
A ball that rolls over its full circumference; see also semi-roller and spinner. The track of the ball cuts between the thumb and finger holes. Although once very popular, it is now rarely used because it lacks the carrying power of a semi-rolled ball due to the fact that it generally cannot create the increased entry angles that are helpful to carrying your strikes, particularly the off hits.

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